Game addiction
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Back in 1990, the Green project was just getting started. This is
where Java originated. Also in 1990 an arcade-style 2D game called
OIDS was released on the Apple Macintosh. I developed a real
addiction to it and spent many hours going back and forth between
writing the
java (then
oak) compiler/VM and playing
oids. There's something deeply fascinating about gameplaying
that unlocks mental logjams. I'm sure that there are many PhD
thesis topics here. Needless to say, I was thrilled to find that a
new release of
oids came out for OS X just recently. It's no
great visual experience compared to the mega 3D virtual universes
of today. But just like in the movies, a compelling experience
isn't defined just by its special effects.
I've never really been sucked into the mega 3D games (well,
except for Commache: a helicopter warfare simulation game). All the
first-person shooters in the Doom tradition never did it for me.
Lots of the folks around me got sucked in, but I never felt the
pull. Humans are wierd.